


: Asset 6 will be loaded from '././data/././stk-assets/music/'. : Asset 5 will be loaded from '././data/././stk-assets/models/'. : Asset 4 will be loaded from '././data/././stk-assets/library/'. : Asset 3 will be loaded from '././data/gui/'. : Asset 2 will be loaded from '././data/grandprix/'. : Asset 1 will be loaded from '././data/gfx/'. : Asset 0 will be loaded from '././data/challenges/'. : User-defined grand prix will be stored in '/home/pi/.local/share/supertuxkart/grandprix/'. : Screenshots will be stored in '/home/pi/.local/share/supertuxkart/screenshots/'. : Addons files will be stored in '/home/pi/.local/share/supertuxkart/addons/'. : User directory is '/home/pi/.config/supertuxkart/0.8.2/'. : Data files will be fetched from: '././data/././stk-assets/' : Data files will be fetched from: '././data/' And I can make some fixes before the 0.9.3 release.įull screen at 1280x720, on my slightly overclocked Pi3, with Cornfield Crossing I'm getting FPS 19/30/52 (I guess that's min,current,max?) It would be nice if someone could test it, because currently I don't have access to any RPi device. To enable GLES renderer in STK, you have to compile it with: So if it will try to use GLES 3.0 (if no message about outdated/unsupported drivers), then something like this line should be added to graphical_restrictions.xml: AFAIK the Raspberry Pi GPU is only GLES 2.0. It's probably true for vc4 driver, but I have no idea what about the proprietary one.Īnd second thing is that I'm not sure if STK will automatically fallback to legacy device (OpenGL ES 2.0), or maybe it will try to use GLES 3.0. One thing that I'm not sure is if creating GLES context using EGL is enough to get hardware acceleration on RPi.
Install supertuxkart drivers#
The GLES renderer works also with mesa drivers on x86/圆4 linux. At least it works fine on Android devices with OpenGL ES renderer. I think that current git version (and upcoming 0.9.3 version) should work on Raspberry Pi.
